Bishop/Skills

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1st Job Advancement

Skill Description Type Req. Level Cooldown
Energy Bolt [Basic Attack Effect] Fires explosive concentrated energy to deal 26% damage to 3 nearby target(s) 2 time(s). Active
Nimble Feet Increases Attack Speed by 15% and Speed by 10% for 15 sec. Active 60 sec
Mana Wave Enables you to jump mid-air to travel further. Passive
Teleport Teleports a certain distance up down right or left based on the direction entered. In Chapter hunts this skill's cooldown is decreased by 50% upon activation. This skill activates instantly and cancels the skill that was being used. Active 10 10 sec
Magic Guard Increases Attack by 12% and Defense by 12% for 15 sec. Active 15 30 sec

2nd Job Advancement

Skill Description Type Req. Level Cooldown
Holy Arrow [Basic Attack Effect] Fires Holy Arrows to deal 40% damage to 5 target(s) in front 3 time(s). Active 30
Magic Acceleration Increases Attack Speed by 5%. Passive 33
Invincible Increases INT by 10% of your Defense. Passive 35
Heal Grants Continuous Recovery to allied players for 10 sec recovering their HP by 1% every 1 sec. If the target's HP is 70% or higher for the duration of the skill increases Attack by 10%. Active 38 18 sec
Bless Increases the Attack of allied players by 16% for 15 sec. Active 40 24 sec
Spell Mastery Increases Min Damage Multiplier by 15%. Passive 43
MP Eater When attacking recovers MP by 1.5% with a 50% chance. Passive 45
High Wisdom Increases Critical Rate by 8%. Passive 50

3rd Job Advancement

Skill Description Type Req. Level Cooldown
Shining Ray [Basic Attack Effect] Deals 80% damage to 6 nearby target(s) 5 time(s) with a ray of holy light. Active 60
Divine Protection At the start of the battle activates a holy barrier to increase Defense by 25% for 15 sec and become immune to debuffs for 2 sec. Activates every 20 sec thereafter. Passive 60
Triumph Feather When attacking harnesses the power of the angel for 10 sec with a 15% chance. When attacking for the duration of the skill creates angel feathers with a 35% chance to deal 150% additional damage 2 time(s). This does not activate again on the same target for 1 sec. Passive 63
Holy Fountain Summons a Holy Fountain that lasts for 25 sec recovering the HP of allied players in range by 2%. The recovery effect of the Holy Fountain cannot be granted again for 3 sec. Active 66 40 sec
Holy Magic Shell Increases Attack by 15% and decreases damage taken by allied players by 5% for 22 sec. Active 69 27 sec
Holy Symbol Increases allied players' Normal Monster Damage by 15% and Debuff Tolerance by 5 for 14 sec every 28 sec. Passive 72
Magic Critical Increases Critical Rate by 8% and Critical Damage by 12%. Passive 74
Element Amplification If current MP is 50% or higher increases MP cost by 10% and Final Damage by 15%. Passive 75

4th Job Advancement

Skill Description Type Req. Level Cooldown
Big Bang [Basic Attack Effect] Spreads holy power that culminates in a holy explosion to deal 290% damage to 6 target(s) 5 time(s). Active 100
Maple Hero Increases Final Damage of the following skills:
Triumph Feather 50%

Increases HP Recovery of the following skills:
Heal 25%, Holy Fountain 30%
Passive 100
Angel Ray Attacks the target with a holy sword 3 times to deal 680% damage 2 time(s) each and stuns them for 1 sec. Active 103 17 sec
Genesis Drops a pillar of holy light on 10 nearby target(s) to deal 700% damage 6 time(s). Active 105 23 sec
Advanced Blessing Increases the Final Damage of allied players by 7% and decreases their MP Cost by 7% for 20 sec. Active 107 26 sec
Infinity Increases your Final Damage by 15% for 15 sec and additionally increases by 1% every 1 sec. The additional effect stacks up to 10 times. Active 110 30 sec
Bahamut Summons Bahamut for 30 sec. Bahamut attacks 3 nearby target(s) every 4 sec to deal 3500% damage. Active 115 80 sec
Buff Mastery Increases buff duration by 10%. Passive 117
Arcane Aim When attacking increases Final Damage by 3% for 10 sec with a 25% chance. Stacks up to 5 times. Passive 120
Blood of the Divine Increases Final Damage by 5%. For every 10% of current HP increases Critical Damage by 2%. Passive 125