Element Amplification
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| Element Amplification | |
|---|---|
| Class | Arch Mage (Ice Lightning), Arch Mage (Fire Poison) |
| Type | Passive |
| Level required | 75 |
Element Amplification is a 3rd job Arch Mage (Ice Lightning) and Arch Mage (Fire Poison) skill.
Skill Enhancement
| Level | Description |
|---|---|
| 1 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 15%. |
| 10 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 15.4%. |
| 20 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 15.9%. |
| 30 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 16.3%. |
| 40 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 16.8%. |
| 50 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 17.2%. |
| 60 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 17.7%. |
| 70 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 18.1%. |
| 80 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 18.6%. |
| 90 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 19%. |
| 100 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 19.5%. |
| 110 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 19.9%. |
| 120 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 20.4%. |
| 130 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 20.8%. |
| 140 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 21.3%. |
| 150 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 21.7%. |
| 160 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 22.2%. |
| 170 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 22.6%. |
| 180 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 23.1%. |
| 190 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 23.5%. |
| 200 | When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 24%. |
Skill level: