Final Pact
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| Final Pact | |
|---|---|
| Class | Dark Knight |
| Type | Passive |
| Level required | 107 |
Final Pact is a 4th job Dark Knight skill.
Skill Enhancement
| Level | Description |
|---|---|
| 1 | Increases Final Damage by 10%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 10 | Increases Final Damage by 10.3%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 20 | Increases Final Damage by 10.6%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 30 | Increases Final Damage by 10.9%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 40 | Increases Final Damage by 11.2%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 50 | Increases Final Damage by 11.5%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 60 | Increases Final Damage by 11.8%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 70 | Increases Final Damage by 12.1%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 80 | Increases Final Damage by 12.4%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 90 | Increases Final Damage by 12.7%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 100 | Increases Final Damage by 13%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 110 | Increases Final Damage by 13.3%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 120 | Increases Final Damage by 13.6%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 130 | Increases Final Damage by 13.9%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 140 | Increases Final Damage by 14.2%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 150 | Increases Final Damage by 14.5%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 160 | Increases Final Damage by 14.8%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 170 | Increases Final Damage by 15.1%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 180 | Increases Final Damage by 15.4%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 190 | Increases Final Damage by 15.7%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
| 200 | Increases Final Damage by 16%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation. |
Skill level: