Final Pact

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Final Pact
ClassDark Knight
TypePassive
Level required107

Final Pact is a 4th job Dark Knight skill.

Skill Enhancement

LevelDescription
1Increases Final Damage by 10%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
10Increases Final Damage by 10.3%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
20Increases Final Damage by 10.6%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
30Increases Final Damage by 10.9%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
40Increases Final Damage by 11.2%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
50Increases Final Damage by 11.5%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
60Increases Final Damage by 11.8%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
70Increases Final Damage by 12.1%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
80Increases Final Damage by 12.4%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
90Increases Final Damage by 12.7%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
100Increases Final Damage by 13%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
110Increases Final Damage by 13.3%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
120Increases Final Damage by 13.6%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
130Increases Final Damage by 13.9%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
140Increases Final Damage by 14.2%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
150Increases Final Damage by 14.5%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
160Increases Final Damage by 14.8%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
170Increases Final Damage by 15.1%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
180Increases Final Damage by 15.4%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
190Increases Final Damage by 15.7%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.
200Increases Final Damage by 16%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.

Skill level: